﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 雕文护卫者:Minion
    {
        public 雕文护卫者():base()
        {
            Star = 2;
            Attack = 2;
            Health = 4;
            Race = race.dragon;
        }

        public override void Doattack(Minion m)
        {
            Attack *= 2;
            if (pool.board.Debug)
                Console.WriteLine("雕文护卫者的攻击力变为{0}", Attack);
            base.Doattack(m);
        }


        public override Minion NewOne()
        {
            return new 雕文护卫者();
        }
    }


    class 雕文护卫者_金色 : Minion
    {
        public 雕文护卫者_金色() : base()
        {
            Star = 2;
            Attack = 4;
            Health = 8;
            Race = race.dragon;
        }

        public override void Doattack(Minion m)
        {
            Attack *= 3;
            if (pool.board.Debug)
                Console.WriteLine("雕文护卫者_金色的攻击力变为{0}", Attack);
            base.Doattack(m);
        }


        public override Minion NewOne()
        {
            return new 雕文护卫者_金色();
        }
    }
}
